(as of Apr 03,2023 11:30:18 UTC – Details)
Purchase of the print or Kindle book includes a free eBook in PDF format
Three.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you’ll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You’ll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers.
The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You’ll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you’ll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you’ve created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You’ll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you’ll master combining Blender with Three.js and creating VR and AR scenes.
By the end of this book, you’ll be well-equipped to create 3D-animated graphics using Three.js.
What you will learnImplement the different camera controls provided by Three.js to navigate your 3D sceneDiscover working with vertices directly to create snow, rain, and galaxy-like effectsImport and animate models from external formats, such as glTF, OBJ, STL, and COLLADADesign and run animations using morph targets and bone-based animationCreate realistic-looking 3D objects using advanced textures on materialsInteract directly with WebGL by creating custom vertex and fragment shadersMake scenes using the Rapier physics engine, and integrate Three.js with VR and ARWho this book is for
Table of ContentsCreating Your First 3D Scene withThree.jsThe Basic Components that Make up a Three.js ApplicationWorking with Light Sources in Three.jsWorking with Three.js MaterialsLearning to Work with GeometriesExploring Advanced GeometriesPoints and SpritesCreating and Loading Advanced Meshes and GeometriesAnimations and moving the cameraLoading and Working with TexturesRender PostprocessingAdding Physics and Sounds to Your SceneWorking with Blender and Three.jsThree.js together with React, Typescript, and Web-XR
Publisher : Packt Publishing; 4th edition (February 17, 2023)
Language : English
Paperback : 554 pages
ISBN-10 : 1803233877
ISBN-13 : 978-1803233871
Item Weight : 2.08 pounds
Dimensions : 7.5 x 1.25 x 9.25 inches